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9 changes: 7 additions & 2 deletions css/style.css
Original file line number Diff line number Diff line change
Expand Up @@ -847,6 +847,10 @@ body {
background-color: rgba(0,0,102,1);
}

.d-flex {
display: flex;
}

#generatorWindow{
width: 98.3%;
margin-bottom: 2px;
Expand Down Expand Up @@ -5157,7 +5161,7 @@ sup{
width: 5vw;
display: inline-block;
position: relative;
margin-top: 3%;
margin: auto;
}

#fuelContainer{
Expand All @@ -5166,7 +5170,7 @@ sup{
display: inline-block;
position: relative;
border: 1px solid black;
margin-top: 3%;
margin: auto;
transform: rotate(180deg);
}

Expand All @@ -5181,6 +5185,7 @@ sup{
display: inline-block;
width: 40%;
float: left;
margin: auto;
}


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6 changes: 3 additions & 3 deletions main.js
Original file line number Diff line number Diff line change
Expand Up @@ -8681,15 +8681,15 @@ function checkGenStateSwitch(){
function getGeneratorHtml(getContainer){
var html = "";
if (getContainer)
html += "<div class='thing generatorState' id='generatorWindow'>"
html += "<div class='thing generatorState d-flex' id='generatorWindow'>"
html += "<div id='genTitleContainer'><div id='generatorTitle'>Dimensional Generator</div>";
html += "<div id='dgChangeBtnContainer'" + ((game.global.challengeActive == "Eradicated") ? " class='eradicatedBtns'" : "") + "><span id='generatorActiveBtn' onclick='changeGeneratorState(1)' class='dgChangeBtn pointer noselect colorDanger hoverColor'>Gain Fuel</span> <span onclick='changeGeneratorState(0)' id='generatorPassiveBtn' class='dgChangeBtn pointer noselect colorPrimary hoverColor'>Gain Mi</span> <span onclick='changeGeneratorState(2)' id='generatorHybridBtn' class='dgChangeBtn pointer noselect colorTeal hoverColor' style='display: none'>Hybrid</span> <span style='display: none' onclick='tooltip(\"Configure Generator State\", null, \"update\")' id='generatorStateConfigBtn' class='pointer noselect hoverColor dgChangeBtn colorDefault'><span class='glyphicon glyphicon-cog'></span></span></div>";
html += "<div id='generatorUpgradeBtn' onclick='tooltip(\"Upgrade Generator\", null, \"update\")'class='workBtn pointer noselect colorDark hoverColor'>Upgrade (<span id='upgradeMagmiteTotal'></span>)</div></div><div id='genGaugeContainer'><div class='row'><div class='col-xs-4'><div id='fuelContainer'><div id='fuelBar'></div><div id='fuelStorageBar'></div><div id='fuelGlass'></div><div id='fuelOwnedText'>Fuel<br/><span id='generatorFuelOwned'>0</span> / <span id='generatorFuelMax'>0</span></div></div></div>"
html += "<div id='generatorUpgradeBtn' onclick='tooltip(\"Upgrade Generator\", null, \"update\")'class='workBtn pointer noselect colorDark hoverColor'>Upgrade (<span id='upgradeMagmiteTotal'></span>)</div></div><div id='genGaugeContainer'><div class='row d-flex'><div class='col-xs-4 d-flex'><div id='fuelContainer'><div id='fuelBar'></div><div id='fuelStorageBar'></div><div id='fuelGlass'></div><div id='fuelOwnedText'>Fuel<br/><span id='generatorFuelOwned'>0</span> / <span id='generatorFuelMax'>0</span></div></div></div>"
if (game.permanentGeneratorUpgrades.Supervision.owned)
html += "<div class='col-xs-4 hasSlider' id='generatorProducingColumn'><div id='generatorProducingContainer'>Producing<br/><span id='generatorTrimpsPs'>0</span><br/>Housing/Tick</div><div id='generatorSliderBox'><input id='generatorSlider' onchange='saveSupervisionSetting()' type='range' min='1' max='100' value='" + game.global.supervisionSetting + "' /></div></div>";
else
html += "<div class='col-xs-4' id='generatorProducingColumn'><div id='generatorProducingContainer'>Producing<br/><span id='generatorTrimpsPs'>0</span><br/>Housing/Tick</div></div>";
html += "<div class='col-xs-4'><div id='generatorTickContainer' onclick='pauseGenerator()' onmouseover='updatePauseBtn(true)' onmouseout='updatePauseBtn(false)'" + ((game.permanentGeneratorUpgrades.Supervision.owned) ? " style='cursor: pointer'" : "") + "> <div id='generatorRadialContainer' class='radial-progress'> <div class='radial-progress-circle'> <div class='radial-progress-arrow static''></div></div><div id='generatorRadial' class='radial-progress-circle'> <div class='radial-progress-arrow mobile'></div> </div> <div id='clockKnob' class='radial-progress-knob generatorState'></div></div><span id='generatorNextTick' style='pointer-events: none;'>0</span></div></div></div></div>";
html += "<div class='col-xs-4 d-flex'><div id='generatorTickContainer' onclick='pauseGenerator()' onmouseover='updatePauseBtn(true)' onmouseout='updatePauseBtn(false)'" + ((game.permanentGeneratorUpgrades.Supervision.owned) ? " style='cursor: pointer'" : "") + "> <div id='generatorRadialContainer' class='radial-progress'> <div class='radial-progress-circle'> <div class='radial-progress-arrow static''></div></div><div id='generatorRadial' class='radial-progress-circle'> <div class='radial-progress-arrow mobile'></div> </div> <div id='clockKnob' class='radial-progress-knob generatorState'></div></div><span id='generatorNextTick' style='pointer-events: none;'>0</span></div></div></div></div>";
if (getContainer) html += "</div>";
return html;
}
Expand Down