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content/posts/2025-09-07-the-only-meaningful-measure-of-code-quality/index.md

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We spend a lot of time talking about code quality.” Ask ten developers what it means, and youll get ten different answers: fewer bugs, consistent style, unit tests, SOLID principles, cyclomatic complexity under 10, or maybe just code that makes me feel good when I look at it.”
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We spend a lot of time talking about "code quality". Ask ten developers what it means, and you'll get ten different answers: low bug rate, consistent style, high unit test coverage, SOLID principles, low cyclomatic complexity, or maybe just "code that makes me feel good when I look at it", but when you boil it all down, there's only one measure of quality that really matters: **how easily we can change the code tomorrow**.
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But when you boil it all down, there’s only one measure of quality that really matters: **how easily we can change the code tomorrow.**
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Everything else—readability, test coverage, architecture, even naming conventions—only matters in so far as it increases (or decreases) our ability to adapt the codebase when reality inevitably changes.
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Everything else - readability, test coverage, architecture, even naming conventions—only matters in so far as it increases (or decreases) our ability to adapt the codebase when reality inevitably changes.
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## Why change is the real measure
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Software doesnt live in a vacuum. Requirements shift, features evolve, teams grow, and mistakes need fixing. The one constant is change. If your code is beautiful but rigid, its a liability. If its ugly but malleable, its an asset.
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Software doesn't live in a vacuum. Requirements shift, features evolve, teams grow, and mistakes need fixing. The one constant is change. If your code is "beautiful" but rigid, it's a liability. If it's ugly but malleable, it's an asset.
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Think about it:
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- A clever one-liner might impress your peers, but if nobody can understand or safely refactor it six months later, is it really high quality?
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- A 90% test coverage report looks great on paper, but if the tests are brittle and block every small refactor, theyre hurting change, not helping it.
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- Strict adherence to patterns can feel disciplined, but if theyre applied dogmatically, they can trap you in a maze of abstractions that makes change harder, not easier.
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- A 90% test coverage report looks great on paper, but if the tests are brittle and block every small refactor, they're hurting change, not helping it.
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- Strict adherence to patterns can feel disciplined, but if they're applied dogmatically, they can trap you in a maze of abstractions that makes change harder, not easier.
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## The illusion of secondary metrics
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We latch onto metrics because theyre easy to measure: linting, test coverage, code churn, static analysis scores. But these are proxies, not the end goal. They can give us signals, but none of them guarantee adaptability.
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We latch onto metrics because they're easy to measure: linting, test coverage, code churn, static analysis scores. But these are proxies, not the end goal. They can give us signals, but none of them guarantee adaptability.
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For example:
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- **Low complexity** often means easier changes—but not always. Sometimes a complex domain requires complex code, and over-simplifying it makes future changes *harder*.
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- **Consistency in style** makes change less mentally taxing—but style guides alone wont save you from tangled dependencies.
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- **Performance optimizations** may be technically impressive, but if they freeze the design and prevent iteration, youre paying the wrong price.
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- **Consistency in style** makes change less mentally taxing—but style guides alone won't save you from tangled dependencies.
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- **Performance optimizations** may be technically impressive, but if they freeze the design and prevent iteration, you're paying the wrong price.
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1. **Localize decisions** – Changes should ripple as little as possible. If adding a feature forces edits across ten files in unrelated modules, your design is resisting change.
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2. **Lean on tests that enable refactoring** – Tests should make it *safer* to change code, not punish you for trying. Favor higher-level integration tests over brittle mocks.
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3. **Readability is for future-you** – You dont write code for the compiler; you write it for the humans who will modify it next (likely including yourself, after youve forgotten everything).
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3. **Readability is for future-you** – You don't write code for the compiler; you write it for the humans who will modify it next (likely including yourself, after you've forgotten everything).
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4. **Avoid premature optimization and abstraction** – Over-abstracted code makes small changes expensive. Over-optimized code is often calcified code.
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5. **Practice continuous refactoring** – Small, ongoing cleanups keep the codebase supple. Waiting until it’s “bad enough usually means its already too late.
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5. **Practice continuous refactoring** – Small, ongoing cleanups keep the codebase supple. Waiting until it's "bad enough" usually means it's already too late.
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## A mental shift
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When we review code, we should stop asking Is this correct? or Does this look nice? Those matter, but theyre secondary. The real question is: **If requirements change tomorrow, how painful will it be to adapt this?**
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When we review code, we should stop asking "Is this correct?" or "Does this look nice?" Those matter, but they're secondary. The real question is: **"If requirements change tomorrow, how painful will it be to adapt this?"**
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Thats the north star of code quality.
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That's the north star of code quality.
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## Conclusion
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Code quality is often treated like an aesthetic judgment or a scorecard of best practices. But in practice, the only thing that truly matters is **changeability**. Can we adapt, extend, and evolve this code without fear? If yes, the code is high quality. If not, it isnt—no matter how elegant it looks today.
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Code quality is often treated like an aesthetic judgment or a scorecard of best practices. But in practice, the only thing that truly matters is **changeability**. Can we adapt, extend, and evolve this code without fear? If yes, the code is high quality. If not, it isn't—no matter how elegant it looks today.
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In the end, our job as developers isnt just to write code that works. Its to write code that *keeps working, even as the world around it changes.*
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In the end, our job as developers isn't just to write code that works. It's to write code that *keeps working, even as the world around it changes.*
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## TODO
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go forth and nerd out

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