This repo demonstrates how to bootstrap a development environment for Frontend Web programming assuming you have Bazel installed on your machine.
You don't need to install any frontend tooling like Node.js, npm, yarn, etc.
This illustrates a typical workflow for a backend engineer who already uses Bazel to build code such as a Java or C++ backend, and wants to add some frontend code to their build. Such an engineer might work at a company where the corporate IT department manages the image for developer machines and doesn't give developers administrator rights on their machine.
Bazel 0.17 or greater installed.
Most frontend tooling runs on the Node.js runtime. We'll need to use
rules_nodejs to get this toolchain.
This example also assumes you'd like to develop in a typed superset of JavaScript, called TypeScript.
Add this to your WORKSPACE file (or create an empty one if starting from
scratch):
http_archive(
name = "build_bazel_rules_typescript",
url = "https://github.com/bazelbuild/rules_typescript/archive/0.19.1.zip",
strip_prefix = "rules_typescript-0.19.1",
)
# Fetch our Bazel dependencies that aren't distributed on npm
load("@build_bazel_rules_typescript//:package.bzl", "rules_typescript_dependencies")
rules_typescript_dependencies()
# Setup the NodeJS toolchain
load("@build_bazel_rules_nodejs//:defs.bzl", "node_repositories", "yarn_install")
node_repositories()
# Setup TypeScript toolchain
load("@build_bazel_rules_typescript//:defs.bzl", "ts_setup_workspace")
ts_setup_workspace()Let's assume we are in a repository where the frontend code will live in a
subdirectory. So create a frontend directory and cd into there.
Now we can run a package manager to fetch the frontend tooling like the
TypeScript compiler. Either npm or yarn are typically used for this purpose.
We'll use yarn in this example.
The package manager expects a file called package.json which specifies the
packages and their versions. To create such a file, we'll just call the init
command of the package manager:
$ bazel run -- @nodejs//:bin/yarn init -yOn Windows, the target is
@nodejs//:bin/yarn.cmd
Now we need to add a dependency on the TypeScript compiler, and its Bazel support package.
$ bazel run -- @nodejs//:bin/yarn add typescript @bazel/typescriptAgain, on Windows the target is
@nodejs//:bin/yarn.cmd
The previous step created a node_modules directory in your project. That's
useful so your editor can use the matching version of TypeScript as Bazel will.
However, we'll let Bazel manage its own copy of the dependencies. To do that,
add to your WORKSPACE:
yarn_install(
name = "npm",
package_json = "//frontend:package.json",
yarn_lock = "//frontend:yarn.lock",
)We named this rule "npm" because the repository of frontend dependencies is named "npm" and is found at http://npmjs.com.
That rule references the package.json file we created with yarn init and
also a yarn.lock file which pins the versions of our transitive dependencies
so that everyone gets the same build results.
Since we've referenced those files in the frontend package, we'll also need
a BUILD.bazel file in that directory, which could be empty.
Now we can run the TypeScript compiler manually to verify that it works:
$ bazel build @npm//:typescript/tsc
$ ../bazel-bin/external/npm/typescript/tsc
... some outputNote, we don't use
bazel runhere because it sets the current working directory to the Bazel runfiles by default, and in this case we want to work in our current directory.
In order to compile TypeScript code, we need a tsconfig.json configuration
file for the compiler. We can use the same init trick as with yarn above:
$ ../bazel-bin/external/npm/typescript/tsc --initBazel will run the TypeScript compiler as needed on library rules whose inputs have changed since the last build.
First create a simple TypeScript application, frontend/app.ts
const el: HTMLDivElement = document.createElement('div');
el.innerText = 'Hello, TypeScript';
el.className = 'ts1';
document.body.appendChild(el);Your editor should give you help if you type this code by hand, since TypeScript supplies the API for the
documentvariable.
Now edit your frontend/BUILD.bazel file to contain
load("@build_bazel_rules_typescript//:defs.bzl", "ts_library", "ts_devserver")
ts_library(name = "app", srcs = [":app.ts"], tsconfig = ":tsconfig.json")We could have skipped the
tsconfigattribute onts_libraryif our config was found in the default location, which is to have thetsconfig.jsonfile in the Workspace root, or else to add analiasrule to the rootBUILD.bazelfile likealias(name = "tsconfig.json", actual = "//frontend:tsconfig.json")
Finally, we can build the code:
$ bazel build :app
Target //frontend:app up-to-date:
bazel-bin/frontend/app.d.ts😢 This step is currently broken on Windows 😢
For scalability, we use an optimized devserver written in Go. This is compiled from source, thanks to Bazel's ability to work in many languages.
First you'll need a few lines added to WORKSPACE:
load("@io_bazel_rules_go//go:def.bzl", "go_rules_dependencies", "go_register_toolchains")
go_rules_dependencies()
go_register_toolchains()Then add this to your frontend/BUILD.bazel file:
ts_devserver(name = "devserver", deps = [":app"])You can now run the server with
$ bazel run :devserver
Server listening on http://...
Click the link that's printed there, and you should see "Hello, TypeScript" appear in the browser.