This is the complete syllabus of Computer Science and Engineering UG.
- Computer Science 1 : Hardware and Engineering part.
- Computer Science 2 : Everything that is required to write Programs.
- Computer Science 3 : Daily Computer Science.
- Computer Science 4 : Real Life Applications of CS.
Discrete MathematicsPDF is necessary for understanding Graphs.
- Mathematics Syllabus can be found here
- Cloud computing can be a subject in itself. The basics are listed under Computer Networks
- Design and Analysis of AlgorithmsOpens in new Tab
- Operating Systems
- Computer Networks
- DBMS and SQL
- Software Engineering
- 
- Number System
- Addition, Subtraction
- Multiplication, Division
- 1's, 2's compliments
- k-maps
 
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Hardware - Logic Gates
- Flip-Flops and Latches
- Adder - Subtractor
- Encoder - Decoder
- Multiplexer - Demultiplexer
- Integrated Circuits
- Printed Circuit Boards
 
- 
Computer Organization - Address Bus, Data Bus
- ROM, EPROM, RAM
- Memory Hierarchy, Cache Memory, Virtual Memory
- Secondary Storage
- Programmable Logic Devices and Controllers
- Input - Output Devices
 
- 
Computer Architecture - Stack
- Registers
- Endianness (Big, Little)
- Floating Point Numbers
- Addressing Modes
- Pipelining
- Interrupts
- RISC - CISC
- aarch64, Intel_x86 / AMD64, MIPS / RISC-V (learn the differences)
- Assembly Language (basic instructions)
 
- Automata and Languages
-  Compiler Design
- Lexical analysis
- Syntax analysis
- Type Checking
- Intermediate code generation
- Machine code generation
- Assembly and linking
- Analysis and optimisation
- Memory management
- Interpreters
- Golang reference specificationsIf you want to read an easy specification
 
- 
The language almost every computer knows - Character constants, escape sequences, string constants
- Data types and Type conversion
- Precedence and associativity of Operators
- Functions
- storage class and variable scope
- if, for, while, switch_case
- break, continue, goto
- Arrays, Strings, Pointers
- Structs, Union, enum, typedef
- Header files, #MACROS
- malloc, calloc, realloc | 2, new, argc argv
- input/output, file io, streams
- <Math.h>
 
- 
C++ (You can try Python for same topics) Used in almost everything from Games to Browsers to Machine learning and beyond 
- Arrays
- Linked Lists
- Skip ListsPDF
- Skip-Lists done rightSuggested Reading
 
- Hash Tables, 2
- stack and queue and set
-  Trees and Tries
- Self Balancing Trees (BST, AVL, Splay)
- Red-Black Trees
- Segment Trees
 
-  Graphs , Some Code
- Adjacency matrix vs Adjacency list
 
-  Searching
- Binary Search
- Priority Queues
 
-  Sorting
- Merge Sort
- Quick Sort
- Insertion Sort
- Selection Sort
 
-  Graph Traversal
- Breadth First Search
- Depth First Search
- Dijkstra's Algorithm
- Bellman Ford (Cycle detection & Negative edges)
- Shortest Paths
- Minimum Spanning Trees
 
- space-time Complexity
-  Book Recommendations:
- The Algorithm Design Manual by Steven Skiena
- Algorithms by Jeff Erickson
 
- Knowledge Representation and Reasoning
-  First Order Logic
- Predicate Logic
- Forward Chaining and backward chaining
 
- State Space
-  Search
- Simulated annealing
- Hill ClimbingMust know
- A*Must know
- MinMax
 
- Bayes' Theorem of Probability
-  Neural Networks
- Weights and Layers (Neural Networks)
- Gradient Descent
- Convolutional neural networks(https://towardsdatascience.com/convolutional-neural-networks-from-the-ground-up-c67bb41454e1)
 
- Backpropagation
- Game Dev Basics
FCC quick commands | Graphical view | ALL SQL Commands
- 
- Data Definition Language
- CREATE
- DROP
- ALTER
- TRUNCATE
- Data Query Language
- SELECT
- Data Manipulation Language
- INSERT
- UPDATE
- DELETE
- Data Control Language
- GRANT
- REVOKE
- Transction Control Language
- COMMIT
- ROLLBACK
- SAVEPOINT
- AGGREGATE FUNCTIONS
- COUNT | SUM | AVG | MAX | MIN
- JOINS
- FULL OUTER JOIN
- INNER JOIN
- LEFT JOIN | RIGHT JOIN
- NATURAL JOIN
- LEFT OUTER JOIN
- RIGHT OUTER JOIN
- SUBQUERIES
- Subqueries
- WINDOW FUNCTIONS(Optional) Advanced SQL
- Window Functions
 
- 
- Entity-Relationship model.
- Integrity Constraints
- Primary Key and Foreign key
- Composite keys
- All other types of keys
- Normal Forms : 1NF to 4 NF
- File Organization.
- Indexing (B- Trees and B+ Trees)
- Transactions and Concurrency Control
- Conflict Serializability
- Locking
- ACID | BASE
- Database security
- SQL Injection
- Flat file / document database
- Object / JSON based database
 
- The Boot Process
-  Processes and Threads
- Process Control Block
- Dispatcher and Scheduler
 
-  Inter Process Communication
- Mesage Passing
- Shared Memory
 
-  Scheduling Algorithms
- Round Robin.
- Shortest Remaining Time First.
- Least Recently Used.
 
-  Deadlocks
- MutEx and Locks
- Semaphores
- Banker's Algorithm
 
-  Memory Management
- Paging and Page tables
- Segmentation
- First Fit, Next Fit, Best Fit
- Non-continuous Allocation
 
-  Virtual memory
- Page Faults
- Page Replacement Algorithms
- Belady’s Anomaly
 
-  IO Scheduling
- Shortest Seek Time First
- Disk Scheduling Algorithms
 
-  File Systems
- File Allocation Tables.
 
-  OS Security
- Firewall
- Malware and Antiviruses
 
- Unix commands
- Multithreading and Context Passing in Programming languages
- 
Layers of TCP and OSI - Application.
- Presentation.
- Session.
- Transport.
- Network.
- Data.
- Physical.
 
- 
Flow and Congestion Control - Flow Control
- Congestion Control
- Error Control
 
- 
Routers and Routing Algorithms - DHCP and static routing
- DHCP | ICMP
- Bellman Ford
- Round Robin and others
 
- 
UDP and Sockets 
- 
IPv4 | IPv6 
- 
Autonomous Systems 
- 
Application Layer Protocols - HTTP | FTP
- DNS | SMTP
- Email MIME Types | POP | IMAP
 
- 
Cloud Computing - SAAS | PAAS | IAAS (AAS : As A Service)
- Full and Para Virtualization : KVM/QEMU
- Virtual Machines and Hypervisors ( Bare Metal | Hosted )
- Clones | Snapshots | Horizontal and Vertical Scaling
 
- 
Software development models - Waterfall
- Spiral
- Iterative
- Agile
 
- 
Software Cost Estimation 
- 
COCOMO Model 
- 
Risk Management 
- 
Software Requirement - Software Requirement Specifications
- Data Flow Diagrams
 
- 
Software Quality - ISO standards 9001, 14001
- SEICMM
- Six Sigma
 
- 
Software Design - Software Design Principles
- Coupling and Cohesion
- Object-Oriented Design
- User Interface Design
 
- 
Testing 
You will need these when you make projects
-  Encryption Algorithms
- DES, AES, Blowfish, Whirlpool, One Time Pad
- Avalanche effect, Entropy
 
-  Hashing Algorithms
- SHA family, MD5
 
-  Key Distribution
- RSA, Kerberos
 
- Digital Signatures
- Compression
- Firewalls
- Steganography
- Network Security
- 
Supervised Learning 
- 
Un-supervised Learning 
- 
Image ProcessingWorth learning 
You can study Web Development from Mozilla Developer Network Website.
- 
Front-End 
- 
BackEnd Choose any language - Golang OR Todd Mcleod's Udemy Course
- Python Flask
- Git internals
- Messaging Queues
 
Not mandatory, just get the overview
- Concepts and principles
After you are done with all this and want to make projects, check out Projects you can make