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@Calinou Calinou commented Dec 30, 2021

Inspired by redeclipse/base#1326.

Asymptoptic (ease-out) smoothing is now used instead of linear interpolation. This kind of smoothing is often used for camera crouching animations in modern FPS games.

Since the crouch animation speed affects game balance, it's been tuned to take roughly the same duration as before.

Preview

Before

ac-crouch-before.mp4

After

ac-crouch-after.mp4

Asymptoptic (ease-out) smoothing is now used instead of
linear interpolation. This kind of smoothing is often used for
camera crouching animations in modern FPS games.

Since the crouch animation speed affects game balance, it's been
tuned to take roughly the same duration as before.
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