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Description of Changes

Fixes #3149

  • Fix for MoveAllPlayers calculation to force the circles apart
  • Fix for PlayerSplit to properly calculate Scheduled_At for the recombine timer

API and ABI breaking changes

None

Expected complexity level and risk

1 - Trivial

Testing

I've loaded this up against the Unreal Blackholio comparing the server-rust vs server-csharp.

  • Confirm split + recombine work correctly in the Unity client

Fixed logic for the schedule_at time for recombining scheduled reducer
@JasonAtClockwork JasonAtClockwork self-assigned this Sep 8, 2025
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Blackholio C# Module: Recombining circles doesn't work
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