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@SquidDev SquidDev commented Aug 12, 2018

  • Make window.reposition's argument validation a little more strict. Previously it would accept window.reposition(x, y, width) (no height argument), just not act upon it.
  • Use select instead of table.unpack within pastebin run.
  • Use parallel.waitForAny instead of waitForAll within the dance program.
  • Pipe the entire help file into textutils.pagedPrint, rather than doing it line by line.
  • Remove bytecode loading disabling from bios.lua. This never worked correctly, and serves little purpose as LuaJ is not vulnerable to such exploits.

I realise many of these changes are incredibly minor, and so don't really seem worth it. However, CraftOS is a great reference to link people to when they're looking for help, and so it's always good if we can show "best practices" for using CC & Lua's features.


If anyone else has changes that really aren't worth a separate PR, feel free to let me know/send a patch.

 - Make window.reposition's argument validation a little more strict.
   Previously it would accept `window.reposition(x, y, width)` (no
   height argument), just not act upon it.
 - Use select instead of table.unpack within `pastebin run`.
 - Use `parallel.waitForAny` instead of `waitForAll` within the dance
   program.
 - Pipe the entire help file into `textutils.pagedPrint`, rather than
   doing it line by line.
 - Remove bytecode loading disabling from bios.lua. This never worked
   correctly, and serves little purpose as LuaJ is not vulnerable to
   such exploits.
@SquidDev SquidDev force-pushed the feature/tiny-lua-wins branch from de13079 to 226000d Compare December 27, 2018 09:07
ccserver pushed a commit to ccserver/ComputerCraft that referenced this pull request Sep 16, 2019
…tiny-lua-wins

A couple of small improvements to CraftOS
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2 participants