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Update project.godot #178
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Update project.godot #178
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Added rendering functionality for older graphics driver
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Actionable comments posted: 0
🧹 Nitpick comments (1)
project.godot (1)
84-84
: Correct grouping: New[rendering]
section is well-placed
Isolating rendering settings in their own section improves readability and maintainability.Consider adding a brief inline comment above this section to explain the rationale for using
gl_compatibility
(e.g., “; fallback mode for older graphics drivers”) so future maintainers understand why it’s needed.
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📒 Files selected for processing (1)
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🔇 Additional comments (1)
project.godot (1)
86-87
: Validate rendering keys and document choice
Please confirm against the Godot 4.2 docs (config_version=5) that bothrenderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"
are the correct property names and override syntax. Also, consider noting this change in your README or project docs to alert users that OpenGL compatibility mode has been explicitly enabled for legacy hardware.
Added rendering functionality for older graphics drivers.
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