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hello-nes

yet another hello world in 6502 asm for the NES. Heavily inspired by the Nerdy Nights tutorial by Brian Parker which is a great resource if you (like me) are starting on the NES 6502.

On this implementation of the hello world I included a sprites file with one sprite per character and then print character by character.

hello-world-simple.asm it's the simplest implementation repeating a ton of code changing only the character, X and Y position.

hello-world.asm uses three maps txt_string defines wich sprite corresponds to wich letter and then there's txt_string_x_axis and txt_string_y_axis wich defines the X and Y position of each character.

Sprite file

image

The result

image

Tools needed

You only need a compiler and an emulator I used nesasm as my compiler and fceux as the emulator

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yet another hello world in 6502 asm for the NES

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