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Releases: godot-rust/gdext

v0.4.0

29 Sep 23:15
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🌻 Highlights

  • Godot 4.5 API level
  • Virtual methods on Gd with #[func(gd_self)]
  • Generic PackedArray<T>
  • Argument unification in AsArg

πŸ“š Further reading

Changelog.

Git: v0.3.5...v0.4.0

πŸ‘· New Contributors

v0.3.5

18 Aug 19:29
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🌻 Highlights

  • PhantomVar<T> for properties without a backing field
  • Base::to_init_gd() to access pointer during initialization
  • Gd::try_dynify() for runtime trait downcast
  • Further improvements to match_class! dispatch

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Changelog.

Git: 45 commits.

πŸ‘· New Contributors

@Hakunamawatta @radiantgurl

v0.3.4

22 Jul 20:01
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πŸ”§ Highlights

  • Patch missing dict! re-export in previous release
  • Derive Hash for Rect2i and some enums
  • Better compile error when exporting Gd<T> or DynGd<T, D>

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v0.3.3

21 Jul 18:42
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🌻 Highlights

  • match_class! macro to dispatch between subclasses
  • apply_deferred for type-safe call_deferred
  • iterate values of enums/bitfields
  • better Debug impls for objects (robust + show refcount)
  • doc improvements around Gd/DynGd export, OnEditor, EditorPlugin

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Git: 44 commits.

πŸ‘· New Contributors

@goatfryed

v0.3.2

03 Jul 21:35
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🌻 Highlights

  • vslice![a, b, c] for variable argument lists
  • Disconnect typed signals
  • Hot-reload now works with #[class(no_init)]
  • Relaxed Variant conversions
  • Color: precision fixes, const constructors

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Git: 57 commits.

v0.3.1

07 Jun 16:06
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🌻 Highlights

  • Support for @export_storage, extend @export_file/dir to arrays
  • godot_str!("Hello {}.", "world") to concatenate GString
  • Cargo feature api-custom-json (e.g. to depend on other extensions)
  • Better docs for #[var] and #[export]

πŸ‘· New Contributors

@PierceLBrooks, @Swivelgames, @DominikMendel, @Aandreba

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Git: 33 commits.

v0.3.0

01 Jun 06:15
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🌻 Highlights

πŸ‘· New Contributors

@arocull, @ColinWttt, @Yoplitein

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Git: 240 commits.

v0.2.4

24 Feb 21:23
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🌻 Highlights

  • Significant improvement for registered doc comments, including emulated lists
  • Speed up packed array creation by up to 63Γ—
  • Methods with more intuitive and godot-faithful names (Basis, Quaternion)

πŸ‘· New Contributors

@adalinesimonian, @jcronenberg

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Changelog.

Git: 58 commits.

v0.2.3

30 Jan 22:05
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🌻 Highlights

  • Improves DynGd (Var, Export, associated types)
  • More consistent bounding boxes API
  • Bugfixes and docs

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v0.2.2

31 Dec 19:05
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🌻 Highlights

  • Feature parity with Godot builtin types
  • Support static functions in Callable (#989)

πŸ“š Further reading

Devlog post on 2024 review
Changelog