Releases: godot-rust/gdext
Releases Β· godot-rust/gdext
v0.4.0
v0.3.5
π» Highlights
PhantomVar<T>
for properties without a backing fieldBase::to_init_gd()
to access pointer during initializationGd::try_dynify()
for runtime trait downcast- Further improvements to
match_class!
dispatch
π Further reading
Git: 45 commits.
π· New Contributors
v0.3.4
v0.3.3
π» Highlights
match_class!
macro to dispatch between subclassesapply_deferred
for type-safecall_deferred
- iterate values of enums/bitfields
- better
Debug
impls for objects (robust + show refcount) - doc improvements around
Gd
/DynGd
export,OnEditor
,EditorPlugin
π Further reading
Git: 44 commits.
π· New Contributors
v0.3.2
v0.3.1
π» Highlights
- Support for
@export_storage
, extend@export_file/dir
to arrays godot_str!("Hello {}.", "world")
to concatenateGString
- Cargo feature
api-custom-json
(e.g. to depend on other extensions) - Better docs for
#[var]
and#[export]
π· New Contributors
@PierceLBrooks, @Swivelgames, @DominikMendel, @Aandreba
π Further reading
Git: 33 commits.
v0.3.0
π» Highlights
π· New Contributors
@arocull, @ColinWttt, @Yoplitein
π Further reading
Git: 240 commits.
v0.2.4
π» Highlights
- Significant improvement for registered doc comments, including emulated lists
- Speed up packed array creation by up to 63Γ
- Methods with more intuitive and godot-faithful names (
Basis
,Quaternion
)
π· New Contributors
@adalinesimonian, @jcronenberg
π Further reading
Git: 58 commits.