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2 changes: 1 addition & 1 deletion src/libANGLE/renderer/metal/mtl_command_buffer.h
Original file line number Diff line number Diff line change
Expand Up @@ -78,7 +78,7 @@ class CommandQueue final : public WrappedObject<id<MTLCommandQueue>>, angle::Non

// This method will ensure that every GPU command buffer using this resource will finish before
// returning. Note: this doesn't include the "in-progress" command buffer, i.e. the one hasn't
// been commmitted yet. It's the responsibility of caller to make sure that command buffer is
// been committed yet. It's the responsibility of caller to make sure that command buffer is
// commited/flushed first before calling this method.
void ensureResourceReadyForCPU(const ResourceRef &resource);
void ensureResourceReadyForCPU(Resource *resource);
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