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@tig tig commented Oct 16, 2025

Fixes

This is a replacement for #4275 that @BDisp created and I accidentally merged then had to revert.

BDisp and others added 23 commits October 6, 2025 23:23
* Update package versions and remove hack code from RuneExtensions

Updated several package versions in `Directory.Packages.props`, including `JetBrains.Annotations`, `Microsoft.Extensions.Logging.Abstractions`, `System.IO.Abstractions`, and `Wcwidth`.

Refactored methods in `RuneExtensions.cs`:
- Simplified `GetColumns` by removing special Unicode handling.
- Renamed constants to follow naming conventions.
- Improved logic and readability in `DecodeSurrogatePair`, `Encode`, and `GetEncodingLength`.
- Streamlined `IsSurrogatePair` and `MakePrintable` for clarity and efficiency.

* Update package version ranges for flexibility

Updated the `JetBrains.Annotations` package to use a version range
starting from `2025.2.2` to allow future updates. Adjusted the
`Microsoft.Extensions.Logging.Abstractions` package to a version
range `[9.0.0,10)` for compatibility. Changed `System.IO.Abstractions`
to a range `[22.0.16,23)` and `Wcwidth` to `[3.0.0,)` to enable
future updates within specified ranges.
… structure (gui-cs#4270)

* Initial plan

* Remove legacy drivers and reorganize v2 architecture

Co-authored-by: tig <[email protected]>

* Extract Windows key helper utilities and fix build

Co-authored-by: tig <[email protected]>

* Fix all test references to legacy drivers

Co-authored-by: tig <[email protected]>

* Update documentation to reflect new driver architecture

Co-authored-by: tig <[email protected]>

* Remove V2.cd diagram file

Co-authored-by: tig <[email protected]>

* Fix test failures: support legacy drivers and update exception handling

Co-authored-by: tig <[email protected]>

* updated driver names

* Move V2 tests from ConsoleDrivers/V2 to proper locations

Co-authored-by: tig <[email protected]>

* Rename ApplicationV2 to ModernApplicationImpl to remove v2 terminology

Co-authored-by: tig <[email protected]>

* Remove V2 terminology from test drivers and FakeDriver classes

Co-authored-by: tig <[email protected]>

* Merge ModernApplicationImpl into ApplicationImpl and move to App folder

Co-authored-by: tig <[email protected]>

* Create modern FakeDriver with component factory architecture in Terminal.Gui project

Co-authored-by: tig <[email protected]>

* Refactor: Move non-platform-dependent code from /Drivers to /App

Co-authored-by: tig <[email protected]>

* Code cleanup and org

* Unit test reorg

* Refactor MainLoop architecture: rename classes and enhance documentation for clarity

Co-authored-by: tig <[email protected]>

* Add comprehensive FakeDriver tests (WIP - some tests need fixes)

Co-authored-by: tig <[email protected]>

* Fixed FakeDriver build failures

* Fix all FakeDriver test failures - Application.Top creation and clipboard behaviors

Co-authored-by: tig <[email protected]>

* Fixed FakeDriver build failures2

* Remove hanging legacy FakeDriver tests that use Console.MockKeyPresses

Co-authored-by: tig <[email protected]>

* Fixed some tests

* Fixed more tests

* Fixed more tests

* Fix bad copilot (gui-cs#4277)

* Update Terminal.Gui/Drivers/FakeDriver/FakeConsoleOutput.cs

Co-authored-by: Copilot <[email protected]>

* Refactor Application Init and Update Tests

Refactored `Application.Init` to improve initialization logic:
- Added fallback to `ForceDriver` when `driverName` is null.
- Changed repeated `Init` calls to throw `InvalidOperationException`.
- Updated `_driverName` assignment logic for robustness.

Enhanced `IConsoleDriver` with detailed remarks on implementations.

Revised test cases to align with updated `Application.Init` behavior:
- Replaced `FakeDriver` with `null` and `driverName: "fake"`.
- Skipped or commented out tests incompatible with new logic.
- Improved formatting and removed redundant setup code.

Improved code style and consistency across the codebase:
- Standardized parameter formatting and spacing.
- Removed outdated comments and unused code.

General cleanup to enhance readability and maintainability.

* Warp fix copilot (gui-cs#4278)

* More fixes (gui-cs#4279)

* Fixes/works around test failures and temporarily disable failing test

Updated `FakeDriver` to set `RunningUnitTests` to `true` and initialize dimensions using `FakeConsole`. Modified `TestRespondersDisposedAttribute` to set `ConsoleDriver.RunningUnitTests` in the `Before` method, ensuring proper behavior during unit tests.

Temporarily disabled the `Button_CanFocus_False_Raises_Accepted_Correctly` test in `ViewCommandTests` by adding a `Skip` parameter to the `[Fact]` attribute, referencing issue gui-cs#4270.

* Allow all tests to run despite failures in UnitTests

Modified the `dotnet test` command in the `Run UnitTestsParallelizable` step to set `xunit.stopOnFail` to `false`. This ensures that the test runner does not stop execution on the first failure, allowing all tests to execute regardless of individual test outcomes.

* Refactor ApplicationScreenTests for cleaner setup/teardown

Refactored `ClearContents_Called_When_Top_Frame_Changes` test:
- Added `[AutoInitShutdown]` attribute for automatic lifecycle management.
- Replaced manual `Application.Init` and `Application.Top` setup with `Application.Begin` and `RunState`.
- Simplified event handling by defining `ClearedContents` handler inline.
- Removed explicit cleanup logic, relying on `Application.End` for teardown.

Updated `using` directives to include `UnitTests` namespace.

* Attempt to fix intermittent local test failures.

Update ApplicationImpl initialization parameter

Changed the second parameter of the `impl.Init` method in the
`FakeApplicationFactory` class from `"dotnet"` to `"fake"`.

* Code cleanup to cause Action to re-run.

* Stop tests on first failure in UnitTestsParallelizable

Updated the `dotnet test` command in `unit-tests.yml` to set the `xunit.stopOnFail` parameter to `true`. This change ensures that test execution halts immediately upon encountering a failure, allowing quicker identification and resolution of issues. Note that this may prevent the full test suite from running in the event of a failure.

* Allow all tests to run despite failures in CI

Updated `unit-tests.yml` to set `xunit.stopOnFail` to `false`
in both `Run UnitTests` and `Run UnitTestsParallelizable`
steps. This ensures that the test runner does not stop
execution on the first test failure, allowing all tests
to complete even if some fail.

* Enhance RuneExtensions docs and update user dictionary

Updated the `<remarks>` section in `RuneExtensions.GetColumns` to include details about the `wcwidth` implementation and improved readability with `<para>` tags. Added `wcwidth` to the user dictionary in `Terminal.sln.DotSettings` to avoid spelling errors.

* Improve XML doc formatting in RuneExtensions.cs

Updated the remarks section of the `GetColumns` method in the
`RuneExtensions` class to enhance readability by reformatting
and properly indenting `<para>` tags. The content remains
unchanged, describing the method's implementation via `wcwidth`
and its role as a Terminal.Gui extension for `System.Text.Rune`.

* Refactor drivers and improve clipboard handling

Replaced legacy drivers (`CursesDriver`, `NetDriver`) with
`UnixDriver` and `DotNetDriver` across the codebase, including
comments, method names, and test cases. Updated documentation
and remarks to reflect the new driver names and platforms.

Revamped clipboard handling with new platform-specific
implementations: `UnixClipboard` for Unix, `MacOSXClipboard`
for macOS, and `WSLClipboard` for Linux under WSL. Removed
the old `CursesClipboard` and consolidated clipboard logic.

Updated test cases to align with the new drivers and clipboard
implementations. Improved naming consistency and cleaned up
redundant code. Updated the README and documentation to
reflect these changes.

* Remove `PlatformColor` from `Attribute` struct

This commit removes the `PlatformColor` property from the `Attribute` struct, simplifying the codebase by eliminating platform-specific color handling. The following changes were made:

- Removed `PlatformColor` from the `Attribute` struct, including its initialization, usage, and related comments.
- Updated constructors to no longer initialize or use `PlatformColor`.
- Modified `Equals` and `GetHashCode` methods to exclude `PlatformColor`.
- Updated `UnixComponentFactory` documentation to remove references to "v2unix."
- Renamed `v2TestDriver` to `testDriver` in the `With` class for clarity.
- Removed `PlatformColor` references in `DriverAssert` and related error messages.
- Deleted test cases in `AttributeTests` that relied on `PlatformColor`.
- Cleaned up comments and TODOs related to `PlatformColor` and `UnixDriver`.

These changes reflect a shift away from platform-dependent color management, improving code clarity and reducing complexity.

Remove `PlatformColor` and simplify `Attribute` logic

The `PlatformColor` property has been removed from the `Attribute` struct, along with its associated logic, simplifying the codebase and eliminating platform-specific dependencies. Constructors, equality checks, and hash code generation in `Attribute` have been updated accordingly.

The `CurrentAttribute` property in `ConsoleDriver` and `OutputBuffer` has been simplified, removing dependencies on `Application.Driver`. The `MakeColor` method logic has been removed or simplified in related classes.

Tests in `AttributeTests` have been refactored to reflect these changes, focusing on `Foreground`, `Background`, and `Style`. Unix-specific logic tied to `PlatformColor` has been eliminated.

Additional updates include renaming parameters in the `With` class for clarity, simplifying `DriverAssert` output, and performing minor code cleanups to improve readability and maintainability.

* Refactor Terminal.Gui driver architecture for v2

Updated documentation to reflect the new modular driver architecture in Terminal.Gui v2.

- Revised `namespace-drivers.md` to include new components (`IConsoleInput`, `IConsoleOutput`, `IInputProcessor`, `IOutputBuffer`, `IWindowSizeMonitor`) and terminal size monitoring.
- Replaced "Key Components" with "Architecture Overview" and added details on the **Component Factory** pattern.
- Documented the four driver implementations (`DotNetDriver`, `WindowsDriver`, `UnixDriver`, `FakeDriver`) and their platform-specific optimizations.
- Added a "Threading Model" section to explain the multi-threaded design for responsive input handling.
- Updated examples to demonstrate driver capabilities and explicit driver selection.

In `drivers.md`:
- Expanded the "Overview" to emphasize the modular, component-based architecture.
- Reorganized "Drivers" into "Available Drivers" and added details on `FakeDriver` for unit testing.
- Added sections on "Initialization Flow," "Shutdown Flow," and platform-specific driver details.
- Provided examples for accessing driver components and creating custom drivers.

In `index.md`:
- Updated "Cross Platform" feature to reflect new driver names and clarified compatibility with SSH and monochrome terminals.

* Moved files around

---------

Co-authored-by: copilot-swe-agent[bot] <[email protected]>
Co-authored-by: tig <[email protected]>
Co-authored-by: Tig <[email protected]>
Co-authored-by: Thomas Nind <[email protected]>
Co-authored-by: Copilot <[email protected]>
….com:BDisp/Terminal.Gui into BDisp-v2_4274_v2win-window-size-vsdebugconsole-fix
…e-vsdebugconsole-fix

Tries to fix sync context test
Changed `fail-fast` to `false` in `non_parallel_unittests` to allow all runners to complete even if errors occur. Updated `xunit.stopOnFail` to `true` in both `Run UnitTests` and `Run UnitTestsParallelizable` steps to stop test execution immediately upon failure. These changes improve test handling and execution consistency.

Refactor and enhance configuration and scheme handling

Refactored `ConfigurationManager` and `Scope<T>` to improve clarity and ensure proper resetting to hardcoded defaults. Updated `Color` constructor to use ARGB values for accuracy. Added debug assertions and logging for better test reliability.

Expanded test coverage:
- Verified hardcoded schemes and themes reset correctly.
- Added tests for `UpdateFromJson` behavior and `Color.ToString` output.
- Improved `SchemeManager` and `SchemeTests` to validate attributes and scheme overrides.

General improvements include better state management during tests and enhanced readability of event handlers.
…al.Gui into v2_4274-vsdebugconsole-and-unittests
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tig commented Oct 17, 2025

Note UnitTests now fail in UpdateFromJson_DisableTrue_NewView_Normal_Attribute_Matches_Baseline_TopLevel_Scheme, illustrating where the bug is (sortof).

I'm now diving in deeper to figure this out. I likely has something to do with the way CM sets up its global caches and how DeepCloning works.

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BDisp commented Oct 17, 2025

@tig this is a changed unit test of your original. That really prove that the CM isn't resetting to the original configuration at all.

    [Fact]
    public void UpdateFromJson_DisableTrue_NewView_Normal_Attribute_Matches_Baseline_TopLevel_Scheme ()
    {
        Assert.True (IsInitialized ());
        Assert.False (IsEnabled);

        // Capture hardCoded hard-coded TopLevel scheme colors
        Dictionary<string, Scheme> hardCodedSchemes = new (SchemeManager.GetSchemes ());
        Color hardCodedTopLevelNormalFg = new (hardCodedSchemes ["Toplevel"].Normal.Foreground);
        Color hardCodedTopLevelNormalBg = new (hardCodedSchemes ["Toplevel"].Normal.Background);

        Assert.Equal (new Color (StandardColor.CadetBlue), hardCodedTopLevelNormalFg);
        Assert.Equal (new Color (StandardColor.Charcoal), hardCodedTopLevelNormalBg);

        // Mutate via UpdateFromJson (applies runtime theme), then Disable(true)
        var cmt = new ConfigurationManagerTests (output);
        cmt.UpdateFromJson ();


        // Capture hardCoded hard-coded TopLevel scheme colors after UpdateFromJson
        var hardCodedSchemesOriginal = SchemeManager.GetSchemes ();
        var hardCodedTopLevelNormalFgOriginal = hardCodedSchemesOriginal ["TopLevel"].Normal.Foreground;
        var hardCodedTopLevelNormalBgOriginal = hardCodedSchemesOriginal ["TopLevel"].Normal.Background;

        // Use ToString so Assert.Equal shows the actual vs expected values on failure
        Assert.Equal (hardCodedSchemes, hardCodedSchemesOriginal);
        Assert.Equal (hardCodedTopLevelNormalFg.ToString (), hardCodedTopLevelNormalFgOriginal.ToString ());
        Assert.Equal (hardCodedTopLevelNormalBg.ToString (), hardCodedTopLevelNormalBgOriginal.ToString ());
    }

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BDisp commented Oct 17, 2025

Note UnitTests now fail in UpdateFromJson_DisableTrue_NewView_Normal_Attribute_Matches_Baseline_TopLevel_Scheme, illustrating where the bug is (sortof).

I'm now diving in deeper to figure this out. I likely has something to do with the way CM sets up its global caches and how DeepCloning works.

Good. I'm glad I've already figured out what's going on.

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tig commented Oct 17, 2025

I found the root cause.

It's a nasty design error in how SchemeManager works. The crux of it is calling ConfigurationManager.SourcesManager?.Load to causes the _hardCodedConfigPropertyCache to get corrupted for the Schemes property. Thus any call to get or reset the hard coded defaults returns whatever was just loaded, not the actual hard coded defaults.

It's gonna be a lot of work to fix this correctly, but I've found a workaround that will work ok in the meantime.

I'll open another Issue to fully document this.

…he` directly, eliminating deep copy overhead for better performance.

Added a new test in `ConfigurationManagerTests` to verify that `GetHardCodedConfigPropertyCache` always returns the same reference. Updated existing tests to reflect this change.

Refactored `SchemeManagerTests` to use `try-finally` blocks for proper cleanup and improved test reliability. Applied similar changes to other test methods for consistency.

Re-enabled the `UpdateFrom_Corrupts_Schemes_HardCodeDefaults` test in `ThemeScopeTests` as the underlying issue has been rnot been esolved.
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tig commented Oct 18, 2025

Found one of the CM tests was leaving CM enabled, which was what threw me off thinking my original fix wasn't working. I've fixed that and now I think it's working.... Will continue to test.

the new overload with a `true` parameter, ensuring consistent
behavior.
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BDisp commented Oct 18, 2025

Bummer. My fix has introduced a horrific performance penalty; hence the unit tests are taking too long to run.

Back to the drawing board...

Yes, I noticed that. Deep copying should only be used when strictly necessary. I think the reason for the immense time spent running unit tests exceeds reasonable time. When the configuration is being changed, each type in the scope must instantiate and change its own configuration. The cache created by default at configuration initialization, stored in the _hardCodedConfigPropertyCache variable, should only be used to retrieve the initial configuration and not for changes made later. What causes the _hardCodedConfigPropertyCache variable to change is the call to the GetHardCodedConfigPropertiesByScope method, which in turn calls the GetHardCodedConfigPropertyCache method by the Scope and ThemeManager classes. Therefore, they read the values ​​of the properties stored in the _hardCodedConfigPropertyCache variable and then copy the new values. Because these objects are references, this change is reflected in the _hardCodedConfigPropertyCache variable.

tig added 2 commits October 18, 2025 15:21
Refactored method names across multiple classes for clarity and consistency (e.g., `LoadCurrentValues` to `UpdateToCurrentValues`, `ResetToHardCodedDefaults` to `LoadHardCodedDefaults`). Removed redundant attributes from `ConfigurationManager`.

Implemented a workaround for `SchemeManager` to address issues with hard-coded schemes being overwritten. Updated `ThemeManager` logic to ensure proper initialization and updates of themes.

Aligned unit tests with refactored methods and added comments to document changes. Made minor adjustments to improve code maintainability, including handling of property values and removal of unused variables.
Replaced `ResetToCurrentValues` with `ResetToHardCodedDefaults` across multiple files to address corruption of hard-coded defaults.

- Added a partial workaround in `ConfigurationManager.cs` to prevent overwriting hard-coded schemes in `ThemeScope`.
- Highlighted known issues with `UpdateToCurrentValues` in `ThemeManager.cs`.
- Updated tests in `ConfigurationManagerTests`, `SchemeManagerTests`, and others to reflect the reset method.
- Skipped or modified tests that rely on `ResetToCurrentValues` due to its corruption issues.
- Refactored `GlyphTests` to ensure proper cleanup using `try-finally`.
- Added comments and skipped tests to document and work around known bugs (e.g., gui-cs#4288).
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tig commented Oct 19, 2025

@BDisp did you see my quesiton above? since it was in a CR comment it may have not shown up in notifications.

image

tig added 2 commits October 18, 2025 20:16
Updated comments in `SchemeManager` and `ThemeManager` to clarify that the workaround for hardcoded schemes is partial.

Added a new `LoadHardCodedDefaults` method to `ThemeManager`, marked with `[RequiresUnreferencedCode]` and `[RequiresDynamicCode]`, to reset themes to hardcoded defaults. This method ensures proper initialization by throwing an exception if `ConfigurationManager` is not initialized.

Updated `ThemeManager` to call `SchemeManager.LoadToHardCodedDefaults` during the theme reset process, ensuring consistent loading of hardcoded schemes.
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tig commented Oct 19, 2025

I'm still seeing an unrelated non-deterministic failure in macos and ubuntu regarding some kernel32 issue. This points to the v2 driver stuff, not what we're focused on here. But I think the CM issue has been fixed.

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BDisp commented Oct 19, 2025

@BDisp did you see my quesiton above? since it was in a CR comment it may have not shown up in notifications.

image

I actually didn't see the notification. Maybe you didn't submit it, and it was just saved in your review until you submitted it. But to answer your question, I think it doesn't make sense to use TextStyle in this situation because it will already be controlled in the application by WindowsDriver, as you can verify by running the "Text Styles" scenario. I used this solution only to get around a situation where the colors weren't being reset when exiting the application. At first, I used Console.ResetColor() and it worked, but then I started noticing that it wasn't working as intended, not restoring the original colors. So I started using fields to save the original colors at startup and reset them upon exit. This is only for cases where the Windows Host Console is defined in Windows Terminal and when being debugged by VS 2022. After exiting the app, the console is no longer usable. But if you think it's worthwhile, feel free to make any necessary changes.

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BDisp commented Oct 19, 2025

I'm still seeing an unrelated non-deterministic failure in macos and ubuntu regarding some kernel32 issue. This points to the v2 driver stuff, not what we're focused on here. But I think the CM issue has been fixed.

Seems that only the All_Scenarios_Quit_And_Init_Shutdown_Properly unit tests sometimes fails in ubuntu and macOS.

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tig commented Oct 19, 2025

@BDisp did you see my quesiton above? since it was in a CR comment it may have not shown up in notifications.

image

I actually didn't see the notification. Maybe you didn't submit it, and it was just saved in your review until you submitted it. But to answer your question, I think it doesn't make sense to use TextStyle in this situation because it will already be controlled in the application by WindowsDriver, as you can verify by running the "Text Styles" scenario. I used this solution only to get around a situation where the colors weren't being reset when exiting the application. At first, I used Console.ResetColor() and it worked, but then I started noticing that it wasn't working as intended, not restoring the original colors. So I started using fields to save the original colors at startup and reset them upon exit. This is only for cases where the Windows Host Console is defined in Windows Terminal and when being debugged by VS 2022. After exiting the app, the console is no longer usable. But if you think it's worthwhile, feel free to make any necessary changes.

Cool. Thanks for the explanation.

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tig commented Oct 19, 2025

I'm still seeing an unrelated non-deterministic failure in macos and ubuntu regarding some kernel32 issue. This points to the v2 driver stuff, not what we're focused on here. But I think the CM issue has been fixed.

Seems that only the All_Scenarios_Quit_And_Init_Shutdown_Properly unit tests sometimes fails in ubuntu and macOS.

I wish I could get Test Explorer to reliably run the tests on Ubuntu locally. This is such a pita to diagnose.

Did you see it fail locally?

When I looked at the logs of the last Action failure I saw, I couldn't find any direct evidence of that test failing. All I saw was that the test run was aborted for some reason. When I looked at all the log, I noted some spew about kernel32.dll but it didnt seem correlated with any failing test.

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BDisp commented Oct 19, 2025

Yes I run Ubuntu locally in VS 2022 Test Explorer with the Ubuntu profile. But you can change to what distro you have. Then click on Run until fail on the tests you want.

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tig commented Oct 19, 2025

Yes I run Ubuntu locally in VS 2022 Test Explorer with the Ubuntu profile. But you can change to what distro you have. Then click on Run until fail on the tests you want.

It only works for me when the moon is in a certain phase. Other times it fails with a cryptic error when trying to discover the tests.

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BDisp commented Oct 19, 2025

First you have to check if the distro in the profile is the same you have installed in your machine. The name is important. For test being discovered when you switch from Windows local to Ubuntu I recommend to clean and rebuild the solution. But you can have some other issue that I don't know.

tig added 2 commits October 19, 2025 08:36
Refactored XML documentation comments for better readability.
Enhanced exception handling in `GetScheme(Schemes)` by adding a null check and throwing `ArgumentException` for invalid inputs.
Simplified method definitions by converting multi-line methods to single-line.
Updated attributes for `LoadToHardCodedDefaults` to align with the `SetSchemes` method.
Refactored `LoadToHardCodedDefaults` implementation for cleaner code.

Added support for Visual Studio debug console in `WindowsDriver`, including disabling the alternative screen buffer, preserving original console colors, and restoring them on shutdown.

Performed general code cleanup, including removing unnecessary comments and improving inline comments for clarity.
Removed `Validate` methods from `ConfigurationManager`, `Scope<T>`, and `ThemeManager`, indicating a shift in validation responsibilities. Enabled nullable reference types in `Scope.cs` to enforce stricter nullability checks. Simplified `Scope<T>` constructor and replaced explicit type declarations with `var` for improved readability. Adjusted LINQ query formatting and removed unused `using System.Text.Json;` to clean up dependencies. Made minor formatting changes for consistency and maintainability.
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tig commented Oct 19, 2025

I'm doing code cleanup as a way of repeatedly pushing new commits to this PR to cause the Actions to run so I can figure out wtf is causing the intermittent failures.

tig added 2 commits October 19, 2025 09:09
Renamed `ResetToCurrentValues` to `UpdateToCurrentValues` for better clarity and updated all references, including comments and documentation. Introduced `_hardCodedConfigPropertyCacheLock` to ensure thread-safety when accessing `_hardCodedConfigPropertyCache`. Updated `Reset` terminology to `Update` across the codebase to reflect the updated behavior.

Improved `SerializerContext` initialization with concise syntax and fixed a formatting issue in a `Console.WriteLine` statement. Reformatted filtering logic for `configPropertiesByScope` for better readability.

Updated test cases in `AppSettingsScopeTests` and `ConfigurationManagerTests` to align with the renamed method and ensure consistent functionality.
Improve readability and handle null in serialization

Refactored LINQ queries to remove redundant line breaks, improving code readability. Updated comments for clarity and adjusted tone. Added a null check for the `prop` variable during serialization to ensure proper handling of null values by writing `null` to the JSON writer.
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tig commented Oct 19, 2025

Got another failure referencing kernel32.dll on macos.

CoPilot says:

The failing job was caused by a crash during test execution. The logs show this key error:

Error in Peek: Unable to load shared library 'kernel32.dll' or one of its dependencies.
The active Test Run was aborted because the host process exited unexpectedly.
The test running when the crash occurred:
Terminal.Gui.ViewsTests.ViewDisposalTest.TestViewsDisposeCorrectly

Root Cause

  • The attempt to load 'kernel32.dll' failed. This DLL is only available on Windows, but the runner is using macOS (based on file paths like /Users/runner/).
  • The crash appears during test execution, likely when code attempts to use Windows-specific functionality or P/Invoke to 'kernel32.dll'.

Solution

1. Fix Platform-specific Code Usage

  • Locate any code (production or test) that calls Windows APIs (e.g., kernel32.dll) and ensure it is only executed on Windows.
  • Use runtime checks to avoid calling Windows-specific libraries on non-Windows platforms.

Example fix:

// Example: Prevent Windows-specific code on non-Windows
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
    // Call Windows-specific P/Invoke or APIs
}

Review any P/Invoke or platform-specific logic for correct usage.

2. Update/Test Guards in Unit Tests

  • If the failing test (TestViewsDisposeCorrectly) or any setup code is using Windows APIs, add platform guards or skip those tests on non-Windows platforms.

Example using xUnit:

[Fact]
public void MyTest()
{
    if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
        return; // Or use Assert.Skip in newer xUnit
    // Windows-specific test logic
}

Or with xUnit's Skip property:

[Fact(Skip = "Windows-specific test")]

3. Review and Fix Any Library References

  • Ensure no explicit references to 'kernel32.dll' or other Windows-only libraries in your cross-platform codebase.

4. Validate CI Runner Configuration

  • Make sure your CI workflow does not attempt to run Windows-only code/tests on macOS or Linux runners.

Code References

  • The crash occurred during: Terminal.Gui.ViewsTests.ViewDisposalTest.TestViewsDisposeCorrectly
  • You should check the implementation of this test and any setup/disposal code for platform-specific calls.

Summary:
Guard all Windows-specific code with runtime OS checks, and skip or modify tests that require Windows APIs so they do not run on macOS/Linux. This prevents attempts to load 'kernel32.dll' and will resolve CI crashes on non-Windows runners.

If you want to see the referenced test code or suspect another file, let me know which source file you want to inspect.

Updated ThemeManager to improve method visibility, naming consistency, and documentation. Introduced `GetHardCodedThemes` and `SetThemes` for better encapsulation. Made `DEFAULT_THEME_NAME` public for broader access. Enhanced nullability handling across multiple files using the null-forgiving operator (`!`) to suppress warnings.

Refactored `Themes.cs` to ensure proper cleanup of `allViewsView`. Simplified assertions in test files to reflect updated method visibility and removed redundant checks. Improved code clarity and maintainability throughout the codebase.
@tig tig changed the title Fixes #4274 - v2win vsdebugconsole issue and failing unittests Fixes #4274 - v2win vsdebugconsole issue CM related UnitTest failures Oct 19, 2025
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tig commented Oct 19, 2025

Ok, I'm convinced CM is no longer causing the failures. There still are intermittent failures (on MacOS), but they are not related to CM.

I'm going to merge this and I've opened #4290

@tig tig merged commit 8aec052 into gui-cs:v2_develop Oct 19, 2025
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Using Windows Host Console v2win is rendering window size badly using VSDebugConsole.exe

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