This is a stable bugfix release, with the following changes:
- Fixed a crash at startup on some installations of macOS
- Fixed the reported fullscreen window position on MacBooks with a camera notch
- Fixed Android applications losing vsync when being resumed
- Fixed SDL_RunOnMainThread() on Android when using SDL_WaitEvent()
- Fixed a crash when enumerating Steam Controllers
- Fixed rumble strength on DualSense Edge and Bluetooth connected controllers
- Fixed the HP Deluxe Webcam KQ246AA being detected as joystick
- Disable Windows.Gaming.Input by default, this functionality is already covered by other APIs
- Use the correct controller name on iOS
- Enabled high refresh rates on iOS when using main callbacks
- Fixed VMware not capturing the mouse when relative mode is enabled
- Increased the maximum color target bindings from 4 to 8 in the GPU API
- When using SDL_SetRenderLogicalPresentation(), letterboxing now uses the clear color instead of black
- Fixed crash at startup when redirecting X11 output over ssh
- Fixed a memory leak when using detached threads