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2 changes: 1 addition & 1 deletion src/mame/capcom/commando.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1054,7 +1054,7 @@ void commando_state::init_spaceinv()
GAME( 1985, commando, 0, commando, commando, commando_state, init_commando, ROT270, "Capcom", "Commando (World)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, commandou, commando, commando, commandou,commando_state, init_commando, ROT270, "Capcom (Data East USA license)", "Commando (US set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, commandou2, commando, commando, commando, commando_state, init_commando, ROT270, "Capcom (Data East USA license)", "Commando (US set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, commandoj, commando, commando, commando, commando_state, init_commando, ROT270, "Capcom", "Senjou no Ookami", MACHINE_SUPPORTS_SAVE )
GAME( 1985, commandoj, commando, commando, commando, commando_state, init_commando, ROT270, "Capcom", "Senjou no Ookami (Japan)", MACHINE_SUPPORTS_SAVE )
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Do we really need “(Japan)” in the description when there are no other regional variants with that title?

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Yes, for filtering from description alone? Which should be a separate region field in an ideal world?

GAME( 1985, commandob, commando, commando, commando, commando_state, init_spaceinv, ROT270, "bootleg", "Commando (bootleg set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, commandob2, commando, commando, commando, commando_state, init_commando, ROT270, "bootleg", "Commando (bootleg set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, commandob3, commando, commando, commando, commando_state, init_commando, ROT270, "bootleg", "Commando (bootleg set 3)", MACHINE_SUPPORTS_SAVE )
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2 changes: 1 addition & 1 deletion src/mame/snk/hng64.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3215,7 +3215,7 @@ GAME( 1997, hng64, 0, hng64_default, hng64, hng64_state, init_hn

/* Games */
GAME( 1997, roadedge, hng64, hng64_drive, hng64_drive, hng64_state, init_roadedge, ROT0, "SNK", "Roads Edge / Round Trip RV (rev.B)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN ) /* 001 */
GAME( 1998, sams64, hng64, hng64_fight, hng64_fight, hng64_state, init_ss64, ROT0, "SNK", "Samurai Shodown 64 / Samurai Spirits / Paewang Jeonseol 64", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) /* 002 */
GAME( 1997, sams64, hng64, hng64_fight, hng64_fight, hng64_state, init_ss64, ROT0, "SNK", "Samurai Shodown 64 / Samurai Spirits / Paewang Jeonseol 64", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) /* 002 */
GAME( 1998, xrally, hng64, hng64_drive, hng64_drive, hng64_state, init_hng64_drive, ROT0, "SNK", "Xtreme Rally / Off Beat Racer!", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN ) /* 003 */
GAME( 1998, bbust2, hng64, hng64_shoot, hng64_shoot, hng64_state, init_hng64_shoot, ROT0, "SNK / ADK", "Beast Busters: Second Nightmare", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) /* 004 */ // ADK credited in the ending sequence
GAME( 1998, sams64_2, hng64, hng64_fight, hng64_fight, hng64_state, init_ss64, ROT0, "SNK", "Samurai Shodown 64: Warriors Rage / Samurai Spirits 2: Asura Zanmaden", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) /* 005 */
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