A little buggy engine supporting deferred shading and portals.
- Install vcpkg using
git clone https://github.com/microsoft/vcpkgand.\vcpkg\bootstrap-vcpkg.bator./vcpkg/bootstrap-vcpkg.sh - Install packages with
vcpkg install @vcpkg_reponse_file.txt vcpkg integrate install- Set the
VCPKG_INSTALLATION_ROOTenvironment variable to the vcpkg directory. cmake -Bbuild
If it failed and you are on Windows, try to set the system environment variable VCPKG_DEFAULT_TRIPLET=x64-windows. On Windows, vcpkg defaults to the x86 package versions. You can also install the x64 versions manually using :x64-windows suffixes.
cmake --build buildor on Windows open the.slnfile within Visual Studio, set the project as startup project and build
-
You might have to setup the include and source directories properly by adding them manually in
Project --> Properties --> VC++ Directories -
If you receive an error like
The command 'setlocal' failedthen try to delete theìncludeandresourcehardlinks in the build directory and try to rebuild the project in Visual Studio.