Add casting support to resource::GetState messages #1262
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Summary:
Part of: #1209
Use casting to implement the
supervision_events
API instead of iterating over allProcMeshAgents. This will scale better as the size of the ProcMesh increases.
This requires making some trait bound changes to
resource::GetState
so that it can be casted with.Unfortunately, the Actor name for the mesh agent is not compatible with the v1::Name struct
due to the missing uuid. Make
v1::Name
an enum to allow reserved names to be used forthings like ActorMeshes.
Also, minor improvement: make ActorMeshRef::supervision_events not take a Name, we can assume
it is for the current mesh's name.
Differential Revision: D82687236