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2 changes: 1 addition & 1 deletion include/directx/d3d12shader.h
Original file line number Diff line number Diff line change
Expand Up @@ -169,7 +169,7 @@ typedef struct _D3D12_SHADER_INPUT_BIND_DESC
UINT uFlags; // Input binding flags
D3D_RESOURCE_RETURN_TYPE ReturnType; // Return type (if texture)
D3D_SRV_DIMENSION Dimension; // Dimension (if texture)
UINT NumSamples; // Number of samples (0 if not MS texture)
UINT NumSamples; // Number of samples or stride (stride if sbuffer, 0 if buffer, [0, 32] samples if MS texture otherwise UINT_MAX)
UINT Space; // Register space
UINT uID; // Range ID in the bytecode
} D3D12_SHADER_INPUT_BIND_DESC;
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