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Loffe
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@Loffe Loffe commented Jan 16, 2012

Hi Nicolas,

This is a patch to support regain support of transparent tiles (global tile id 0).

@nicolasgramlich
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Hey,

does this comply with the TMX specs?

Thanks,
Nicolas

@Loffe
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Loffe commented Jan 16, 2012

Hi,

Yes, it should comply with the specs. However the specs doesn't say anything of the special global tile id 0. (gid=0 means missing tiles) but that part was already in the code. "Transparent tiles" might not be the best wording, what I mean is when a tile is missing.

@dominhhai
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I can't load any map ( .tmx ) with any "Transparent tiles" or this map have multi image source ( "Tiledset" ). :( .

@nove1398
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Thanks I picked up that Color change, however does this leave object layers to still crash when trying to load the TMX file?

@MasanItalian
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why, I can not load a tilemap with two levels?
there is a solution to this problem, including using another class?
thank you very much :)

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5 participants