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refactor buffer storage 4 #179
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base: 12-17-refactor_buffer_storage_split_split
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refactor buffer storage 4 #179
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| Warning This pull request is not mergeable via GitHub because a downstack PR is open. Once all requirements are satisfied, merge this PR as a stack on Graphite. 
 This stack of pull requests is managed by Graphite. Learn more about stacking. | 
| private regl: Regl; | ||
| public renderer: ReglRenderer; | ||
| private bufferMap: WeakMap<ArrayBufferView, DS.BufferLocation> = new Map(); | ||
| private bufferMap: WeakMap<ArrayBufferView, DS.BufferLocation<Buffer>> = new Map(); | 
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The code initializes a WeakMap but incorrectly uses the Map constructor. To fix the type mismatch, replace new Map() with new WeakMap(). This will ensure the implementation matches the declared type and maintains the intended weak reference behavior.
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| byte_size?: number; // in bytes; | ||
| }; | ||
|  | ||
| export type WebGPUBufferLocation = BufferLocation<GPUBuffer> & { | 
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This might have to wait if we don't do the webGPU imports.
| stride: 4, // meaningless here. | ||
| byte_size: this.buffer_size - this.pointer, | ||
| }); | ||
| console.log("YOOO") | 
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| console.log("YOOO") | 
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This takes the memory management class used to hold webGL buffers and breaks it into an abstract type and a webGL specific type so that we can re-use the same code later to hold webGPU memory as well.