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ManualEng
perfect daemon edited this page Jan 19, 2016
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- Introduction
- Overview and game examples
- Development tools
- Creating and setting up project
- Architecture
- Core entities and concepts
- Life cycle of app
- Modules overview
- Creating simple game
- Complicating the game
- Adding menus — working with Game Screens
- Using of ActionManager
- Modules
- Core
- Input handling
- Platform-specific code
- Default assets
- Render
- Overview
- Buffers - VBO, IBO, FBO
- Shader
- Texture
- Texture atlas
- Material
- "Render" superclass
- 2D graphics
- Sprite
- Text
- Fonts
- Sprites and text batches
- 3D graphics
- Mesh
- GUI
- Overview
- GuiManager and GuiElement
- Button (GuiButton)
- Check box (GuiCheckBox)
- Slider (GuiSlider)
- Layer (GuiLayout)
- Label (GuiLabel)
- 9-patch support
- Game Screens
- Scenegraph
- Node
- File routines
- Supported assets formats
- 2D-graphics
- 3D-graphics
- Other
- Particles
- Sounds and music
- Physics
- Box2D
- Math
- Vectors
- Matrix
- Quaternions
- Other
- Helper classes
- Stream
- Containers: List, Pool, Dictionary, Stack
- Convert
- Action manager
- Log
- Tweener
- Core
- Tools
- font — bitmap font generator
- pack — utility fo pack multiple files into one with compression