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1. Setup

Can Gök edited this page Nov 22, 2023 · 1 revision

General Setup

  1. Download StarkSharp repository from GitHub.
  2. Place StarkSharp folder inside your project.
  3. Go to StarkSharp.Platforms and remove platform folders other than your prefferred platform.
  4. Use nuget to add Newtonsoft.Json library from package manager.
  5. Go to StarkSharp.Resources -> Settings.
  6. You can set your specifications in here.

Godot Specific Setup

  1. Follow general setup.
  2. If you are using WebGL, you need GodotBrowserManager.cs attached to a node, higher in hierarchy than others.
  3. If you are using RPC you need to add GodotRPCManager.cs attached to a node. These are required because of godot's structure.

Unity Specific Setup

  1. Follow general setup.
  2. Go to StarkSharp in the toolbar and open StarkSharp Manager.
  3. You can set your scene to appropriate platform you will use in here.
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