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1. Setup
Can Gök edited this page Nov 22, 2023
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- Download StarkSharp repository from GitHub.
- Place StarkSharp folder inside your project.
- Go to StarkSharp.Platforms and remove platform folders other than your prefferred platform.
- Use nuget to add Newtonsoft.Json library from package manager.
- Go to StarkSharp.Resources -> Settings.
- You can set your specifications in here.
- Follow general setup.
- If you are using WebGL, you need GodotBrowserManager.cs attached to a node, higher in hierarchy than others.
- If you are using RPC you need to add GodotRPCManager.cs attached to a node. These are required because of godot's structure.
- Follow general setup.
- Go to StarkSharp in the toolbar and open StarkSharp Manager.
- You can set your scene to appropriate platform you will use in here.