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The function getScreenActiveResolution is currently typed to include x and y as arguments, but this is incorrect. According to the official RAGE Multiplayer Wiki, the function is used without any inputs.

I have tested this in-game and confirmed that it works perfectly fine without any arguments. Additionally, passing values to it does not alter its behavior in any way, which further supports that these inputs are unnecessary and do not belong in the typing.

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Looks good to me, other than the one out of line *

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* let batch = mp.game.graphics.createEntityOverlayBatch(overlayParams);
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Suggested change
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This one looks to be mistaken changed

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