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@elsassph elsassph commented Sep 25, 2025

pauseRafOnIdle code was in need of a cleanup, and onIdle was firing during the 1st normal RAF

  • minor refactoring
  • reduced the idle loop to target 30fps instead of 60
  • reduced switching to idle loop to 30 RAF frames (~500ms) instead of 60 (~1s)
  • emit onIdle only when we switch to the idle loop

@elsassph elsassph changed the base branch from master to feature/rtl September 25, 2025 08:03
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