feat: IComponent can access EntityComponent properties #2813
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PR Details
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Entity Entity { get; }already inStride.BepuPhysics.Components.ISimulationUpdateAllow flexible processing
Processorto visit public properties ofEntityComponentlikeEntityProcessor<TComponent, TData>It's common to get data from other components of the same entity in game dev, e.g.
Health,MoveSpeedare properties of reusable componentUnit, another reusable componentUnitMoveneed to getMoveSpeedfromUnit. Also, there could be anEffectContainercontains effects may change speed likeFrozenorSpeedUpthatUnitMoveneed to get.in
EntityProcessor, it can do such things throughEntityComponent.Entity.Get<T>()while traversingComponentDatas.Values, but it's not a default feature forIComponentandIProcessorof flexible processing.So I add getter to
IComponentand remove theEntity Entity { get; }inISimulationUpdatesince it's the only one built-in component inheritsIComponent.Related Issue
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