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Add a Getting Started document for the Swift Android SDK #985
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@@ -510,6 +510,13 @@ parispittman: | |
name: Paris Pittman | ||
github: parispittman | ||
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marcprux: | ||
name: Marc Prud'hommeaux | ||
email: [email protected] | ||
gravatar: marcprux | ||
github: marcprux | ||
about: "Marc Prud'hommeaux works on bringing Swift application development to Android at Skip.tools." | ||
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rmondello: | ||
name: Ricky Mondello | ||
github: rmondello | ||
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--- | ||
layout: page | ||
date: 2025-06-01 12:00:00 | ||
title: Getting Started with the Swift Android SDK | ||
author: [marcprux] | ||
--- | ||
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Since it was first open-sourced in 2015, Swift has grown from a language focused on creating apps for Darwin based systems (iOS, macOS, etc.) into a cross-platform development language supporting Linux, Windows, and various embedded systems. With the release of the Swift Android SDK, it is now possible to use Swift for Android application development as well. | ||
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### Getting Started | ||
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Building a Swift package for Android involves installing and configuring a cross-compilation SDK. Cross-compilation is the process of building code on one platform (the host) to run on a different platform (the target). In the context of Swift for Android, this typically involves compiling Swift code on a macOS or Linux machine (the host) to produce executables or libraries for Android devices (the target). This differs from compiling Swift for the host platform, where the host and target are the same (e.g., compiling and running Swift code on macOS for macOS). | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Remove parentheses around host and target, add commas instead, as that is important info that you directly reference later. Also, given that the vast majority of Swift use is cross-compilation from macOS to iOS, I don't think such a basic explanation is needed. 😄 Maybe just shorten this to a sentence defining the terms for noobs. |
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To cross-compile Swift code for Android, you need three separate components: | ||
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1. **The Host Toolchain**: this is the `swift` command and related tools that you will use to build and run your Swift code. | ||
2. **The Swift Android SDK**: the set of libraries, headers, and other resources needed to generate and run Swift code for the Android target. | ||
3. **The Android NDK**: the "native development kit" for Android includes the cross-compilation tools like `clang` that are used by the host toolchain to perform compilation and linking. | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Capitalize initial letters of native development kit. |
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#### 1. Install the Host Toolchain | ||
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The first thing to note is that while `swift` may already be installed on your system (such as through an Xcode installation on macOS), using a cross-compilation SDK requires that the host toolchain and the SDK versions match exactly. For this reason, you will need to install the specific version of the host toolchain for the given SDK version. | ||
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The easiest and recommended way to manage host toolchains on macOS and Linux is to use the [swiftly](https://www.swift.org/swiftly/documentation/swiftly/getting-started) command. Once that has been setup, you can install the host toolchain with: | ||
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```console | ||
$ swiftly install 6.1.1 | ||
Installing Swift 6.1.1 | ||
Installing package in user home directory... | ||
Swift 6.1.1 installed successfully! | ||
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$ swiftly use 6.1.1 | ||
The global default toolchain has been set to `Swift 6.1.1` (was 6.1.0) | ||
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$ swiftly run swift --version | ||
Apple Swift version 6.1.1 (swift-6.1.1-RELEASE) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Change these commands to 6.2, as we will not be shipping official 6.1 bundles. |
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Target: arm64-apple-macosx15.0 | ||
``` | ||
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#### 2. Install the Swift Android SDK | ||
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Next, you can download and install the SDK bundle using the built-in `swift sdk` command: | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. you can download -> download |
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```console | ||
$ curl -fSLO https://github.com/skiptools/swift-android-toolchain/releases/download/6.1.1/swift-6.1.1-RELEASE-android-0.1.artifactbundle.tar.gz | ||
$ swiftly run swift sdk install swift-6.1.1-RELEASE-android-0.1.artifactbundle.tar.gz | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Switch to single command with checksum instead, ie drop separate curl download? |
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Swift SDK bundle at `swift-6.1.1-RELEASE-android-0.1.artifactbundle.tar.gz` successfully installed as swift-6.1.1-RELEASE-android-0.1.artifactbundle. | ||
``` | ||
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You should now see the Android SDK included in the `swift sdk list` command: | ||
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```console | ||
$ swiftly run swift sdk list | ||
swift-6.1.1-RELEASE-android-0.1 | ||
``` | ||
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#### 3. Install and configure the Android NDK | ||
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The Swift Android SDK depends on the Android Native Development Toolkit (NDK) version 27c to provide the headers and tools necessary for cross-compiling to Android architectures. There are a variety of ways to [install the Android NDK](https://developer.android.com/ndk/guides), but the simplest is to just download and unzip the archive from the [NDK Downloads page](https://developer.android.com/ndk/downloads/#lts-downloads) directly. | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Change all references to 27d |
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You can automate this with the following commands in a directory of your choosing: | ||
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```console | ||
$ mkdir ~/android-ndk | ||
$ cd ~/android-ndk | ||
$ curl -fSLO https://dl.google.com/android/repository/android-ndk-r27c-$(uname -s).zip | ||
$ unzip -q android-ndk-r27c-*.zip | ||
$ export ANDROID_NDK_HOME=$PWD/android-ndk-r27c | ||
``` | ||
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Once you have downloaded and unpacked the NDK, you can link it up to the Swift Android SDK by running the `setup-android-sdk.sh` utility script included with the SDK bundle: | ||
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```console | ||
$ cd ~/Library/org.swift.swiftpm || cd ~/.swiftpm | ||
$ ./swift-sdks/swift-6.1.1-RELEASE-android-0.1.artifactbundle/swift-android/scripts/setup-android-sdk.sh | ||
setup-android-sdk.sh: success: ndk-sysroot linked to Android NDK at android-ndk-r27c/toolchains/llvm/prebuilt | ||
``` | ||
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*Note that if you have already installed the NDK in a different location, you can simply set the `ANDROID_NDK_HOME` environment variable to that location and run the `setup-android-sdk.sh`* | ||
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At this point, you will have a fully working cross-compilation toolchain for Android. | ||
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### Hello World on Android | ||
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Now let's try it out with the canonical "Hello World" program. First, create a directory to hold your code: | ||
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```console | ||
$ mkdir hello | ||
$ cd hello | ||
``` | ||
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Next, ask Swift to create a new program package for you: | ||
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```console | ||
$ swiftly run swift package init --type executable | ||
``` | ||
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Try it out by building and running locally for the host machine: | ||
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```console | ||
$ swiftly run swift build | ||
Building for debugging... | ||
[8/8] Applying hello | ||
Build complete! (15.29s) | ||
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$ .build/debug/hello | ||
Hello, world! | ||
``` | ||
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With the Swift Android SDK installed and configured, you can now cross-compile the executable for Android for the `x86_64` architecture: | ||
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```console | ||
$ swiftly run swift build --swift-sdk x86_64-unknown-linux-android28 --static-swift-stdlib | ||
Building for debugging... | ||
[8/8] Linking hello | ||
Build complete! (2.04s) | ||
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$ file .build/x86_64-unknown-linux-android28/debug/hello | ||
.build/x86_64-unknown-linux-android28/debug/hello: ELF 64-bit LSB pie executable, x86-64, version 1 (SYSV), dynamically linked, interpreter /system/bin/linker64, with debug_info, not stripped | ||
``` | ||
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or for the `aarch64` architecture: | ||
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```console | ||
$ swiftly run swift build --swift-sdk aarch64-unknown-linux-android28 --static-swift-stdlib | ||
Building for debugging... | ||
[8/8] Linking hello | ||
Build complete! (2.04s) | ||
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$ file .build/aarch64-unknown-linux-android28/debug/hello | ||
.build/aarch64-unknown-linux-android28/debug/hello: ELF 64-bit LSB pie executable, ARM aarch64, version 1 (SYSV), dynamically linked, interpreter /system/bin/linker64, with debug_info, not stripped | ||
``` | ||
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With a connected Android device (with [USB debugging enabled](https://developer.android.com/studio/debug/dev-options#Enable-debugging)) or a locally-running Android [emulator](https://developer.android.com/studio/run/emulator#get-started), you can now copy the executable over, along with the required `libc++_shared.so` dependency from the Android NDK, and run it with the [`adb`](https://developer.android.com/tools/adb) utility: | ||
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```console | ||
$ adb push .build/aarch64-unknown-linux-android28/debug/hello /data/local/tmp | ||
.build/aarch64-unknown-linux-android28/debug/hello: 1 file pushed, 0 skipped. 155.9 MB/s (69559568 bytes in 0.425s) | ||
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$ adb push $ANDROID_NDK_HOME/toolchains/llvm/prebuilt/*/sysroot/usr/lib/aarch64-linux-android/libc++_shared.so /data/local/tmp/ | ||
aarch64-linux-android/libc++_shared.so: 1 file pushed, 0 skipped. 145.7 MB/s (1794776 bytes in 0.012s) | ||
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$ adb shell /data/local/tmp/hello | ||
Hello, world! | ||
``` | ||
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### Next Steps | ||
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Congratulations, you have built and run your first Swift program on Android! | ||
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Note that Android applications are typically not deployed as command-line executable tools. Rather, they are assembled into an `.apk` archive and launched as an app from the home screen. To support this, Swift modules can be built as shared object libraries for each supported architecture and included in the app archive. The Swift code can then be accessed from the Android app — which is typically written in Java or Kotlin — through the Java Native Interface ([JNI](https://developer.android.com/training/articles/perf-jni)). | ||
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This is a larger development topic that will be expanded on in future articles and documentation. In the meantime, please visit the [Swift Android forums](https://forums.swift.org/c/development/android/) to discuss and seek help with the Swift Android SDK. | ||
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Darwin based -> Darwin-based