A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
-
Updated
Oct 23, 2025 - C#
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Traktor Game Engine
Experimental real-time renderer with support for dynamic global illumination
🌐 Build secure, high-performance mesh networks in Rust for reliable communication across distributed systems with up to one million nodes.
Add a description, image, and links to the restir-gi topic page so that developers can more easily learn about it.
To associate your repository with the restir-gi topic, visit your repo's landing page and select "manage topics."