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Summary

  • add gl-matrix dependency together with helper utilities for vector math
  • refactor mesh scaling and positioning to emit Float32Array triangle buffers using gl-matrix transforms
  • update render element generation to read the new buffers while relying on gl-matrix backed operations

Testing

  • bunx tsc --noEmit
  • bun run format

https://chatgpt.com/codex/tasks/task_b_68d87e73e1f4832e922d1282cb2f95b2

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vercel bot commented Sep 28, 2025

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