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@bra3Ik bra3Ik commented Aug 26, 2025

When editing HEXA alpha, 10% could revert to 9% after blur due to FP drift and incorrect blur clamping.
This change normalizes rgba.a for display and clamps the alpha input on blur to 0–100, stabilizing 9→10 transitions.

  • Normalize alpha percent when rendering
  • Add dedicated alpha blur clamp (0–100)

Closes #189
Ref: #189

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Incorrect rounding of alpha channel when using HEXA color
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