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Eduard edited this page May 25, 2025 · 1 revision

Unity Blendshape Baker

Welcome to the Unity Blendshape Baker wiki!
This tool allows you to bake (apply/freeze) the current blendshape values of a Skinned Mesh into a new static mesh directly inside the Unity Editor — no external 3D software required.


📖 Contents


Get started by reading the Introduction.

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