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Installation

Eduard edited this page May 25, 2025 · 1 revision

1. Download the Script

  • Get BlendshapeBaker.cs from the repository.

2. Create an Editor Folder

  • In your Unity project, right-click the Assets folder and select Create > Folder.
  • Name the folder Editor (case-sensitive).

3. Place the Script

  • Move BlendshapeBaker.cs into the Assets/Editor/ folder.

4. Unity Setup

  • Open or return to Unity. The tool will now appear in the menu bar under:
    Tools > Bake Blendshapes Into Mesh
    

5. Requirements

  • Unity Version: Tested on Unity 2019.4.31f1 and 2022.3.22f1
  • Dependencies: None (uses only Unity’s built-in Editor API)
  • Platform: Editor only (not available at runtime)

Ready? Try it out by following the Usage guide.

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