Releases: Mathijs-Bakker/godotdev.nvim
Releases · Mathijs-Bakker/godotdev.nvim
0.2.3
0.2.2
0.2.1
What's Changed
- [BREAKING] Removed keymaps (LSP & DAP) by @Mathijs-Bakker in #8
- Adds support for gdscript-format
0.2.0
Changelog
Added
- Reconnect LSP command
:GodotReconnectLSPto reconnect all GDScript, GDShader, and GDResource buffers. - Editor server command :
GodotStartEditorServerand optional autostart_editor_server setup. - Automatic buffer formatting for
.gdfiles usinggdformaton save. - Health check for
gdformatwith installation instructions (pip/Homebrew). .editorconfigexample for consistentGDScriptandC#indentation (4 spaces).- Updated documentation and README for Neovim 0.11+ support.
- Optional C# support checks in health, including dotnet, C# LSP server, and netcoredbg.
- Keymaps and DAP integration improvements documented in README and doc/godotdev.txt.
Changed
:GodotReconnectcommand renamed to:GodotReconnectLSPfor clarity.- Formatting autocmd now sets proper buffer options for GDScript (
expandtab,shiftwidth=4,tabstop=4,autoindent). - Health checks reorganized to include optional C# and formatter dependencies.
- README.md updated to reflect autoformatting and
.editorconfigrecommendation. - Documentation updated to include editor server, reconnect, and
gdformatinstructions.
Fixed
- Mixed indentation warnings in health check improved with more precise detection.
- Autoformat buffer reload bug fixed by using
vim.cmd("edit")aftergdformat. - Cross-platform server detection improved for Windows (
\\.\pipe\godot.nvim) and macOS/Linux (/tmp/godot.nvim).
Initial release
Changelog
Added
- Optional C# support (
csharp=truein config):- Health checks for
dotnet,csharp-ls/omnisharp, andnetcoredbg. - Guidance for installing missing dependencies.
- Health checks for
:checkhealth godotdevintegration with structured sections:- Dependencies
- Godot detection
- C# support
- New command
:GodotReconnectto reattach the Godot LSP for all open Godot buffers. - Autocommands so reconnect commands are only available when editing Godot filetypes (
gdscript,gdresource,gdshader). - Initial Vim help documentation (
:help godotdev). - Added screenshot links in
README.mdshowing the Godot Editor panel.