Releases
0.2.0
Changelog
Added
Reconnect LSP command :GodotReconnectLSP
to reconnect all GDScript, GDShader, and GDResource buffers.
Editor server command :GodotStartEditorServer
and optional autostart_editor_server setup.
Automatic buffer formatting for .gd
files using gdformat
on save.
Health check for gdformat
with installation instructions (pip/Homebrew).
.editorconfig
example for consistent GDScript
and C#
indentation (4 spaces).
Updated documentation and README for Neovim 0.11+ support.
Optional C# support checks in health, including dotnet, C# LSP server, and netcoredbg.
Keymaps and DAP integration improvements documented in README and doc/godotdev.txt.
Changed
:GodotReconnect
command renamed to :GodotReconnectLSP
for clarity.
Formatting autocmd now sets proper buffer options for GDScript (expandtab
, shiftwidth=4
, tabstop=4
, autoindent
).
Health checks reorganized to include optional C# and formatter dependencies.
README.md updated to reflect autoformatting and .editorconfig
recommendation.
Documentation updated to include editor server, reconnect, and gdformat
instructions.
Fixed
Mixed indentation warnings in health check improved with more precise detection.
Autoformat buffer reload bug fixed by using vim.cmd("edit")
after gdformat
.
Cross-platform server detection improved for Windows (\\.\pipe\godot.nvim
) and macOS/Linux (/tmp/godot.nvim
).
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