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@bfops bfops commented Sep 10, 2025

Description of Changes

Before merging this

  1. uncomment the part of the workflow file that overrides GIT_REF. This was causing me issues during testing because it somehow kept pulling back in a rolled-back commit from the base branch, but I suspect that this will no longer be true once new commits are added to the base branch.
  2. connect a proper GitHub account to an Epic Games account (specifically, an account that multiple people have access to, e.g. maybe all of our devops team)
  3. set the GHCR_SECRET GH action secret in this repo to be a long-lived PAT for a different account (https://github.com/clockworklabs/SpacetimeDB/settings/secrets/actions). The current token will expire soon.
  4. Make this check required, I think.

API and ABI breaking changes

None. CI-only changes.

Expected complexity level and risk

2

Testing

  • The CI runs and seems to pass!

@bfops bfops changed the base branch from master to jlarabie/unreal-sdk-initial September 10, 2025 17:22
@bfops bfops force-pushed the jlarabie/unreal-sdk-initial branch from 081c3c2 to fba4744 Compare September 10, 2025 19:43
@bfops bfops added release-any To be landed in any release window no runtime change This change does not affect the final binaries labels Sep 11, 2025
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