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84 changes: 84 additions & 0 deletions .github/workflows/ci.yml
Original file line number Diff line number Diff line change
Expand Up @@ -243,6 +243,90 @@ jobs:
cargo run --features github-token-auth --target ${{ matrix.target }} -p spacetimedb-update -- self-install --root-dir="${ROOT_DIR}" --yes
"${ROOT_DIR}"/spacetime --root-dir="${ROOT_DIR}" help

unreal_engine_tests:
name: Unreal Engine Tests
# This can't go on e.g. ubuntu-latest because that runner runs out of disk space. ChatGPT suggested that the general solution tends to be to use
# a custom runner.
runs-on: spacetimedb-runner
container:
image: ghcr.io/epicgames/unreal-engine:dev-5.6
credentials:
# Note(bfops): I don't think that `github.actor` needs to match the user that the token is for, because I'm using a token for my account and
# it seems to be totally happy.
# However, the token needs to be for a user that has access to the EpicGames org (see
# https://dev.epicgames.com/documentation/en-us/unreal-engine/downloading-source-code-in-unreal-engine?application_version=5.6)
username: ${{ github.actor }}
password: ${{ secrets.GHCR_TOKEN }}
# Run as root because otherwise we get permission denied for various directories inside the container. I tried doing dances to allow it to run
# without this (reassigning env vars and stuff), but was unable to get it to work and it felt like an uphill battle.
options: --user 0:0
steps:
# Uncomment this before merging so that it will run properly if run manually through the GH actions flow. It was playing weird with rolled back
# commits though.
# - name: Find Git ref
# env:
# GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# shell: bash
# run: |
# PR_NUMBER="${{ github.event.inputs.pr_number || null }}"
# if test -n "${PR_NUMBER}"; then
# GIT_REF="$( gh pr view --repo clockworklabs/SpacetimeDB $PR_NUMBER --json headRefName --jq .headRefName )"
# else
# GIT_REF="${{ github.ref }}"
# fi
# echo "GIT_REF=${GIT_REF}" >>"$GITHUB_ENV"
- name: Checkout sources
uses: actions/checkout@v4
with:
ref: ${{ env.GIT_REF }}
- uses: dsherret/rust-toolchain-file@v1
- name: Run Unreal Engine tests
working-directory: sdks/unreal
env:
UE_ROOT_PATH: /home/ue4/UnrealEngine
run: |

apt-get update
apt-get install -y acl curl ca-certificates

REPO="$GITHUB_WORKSPACE"
# Let ue4 read/write the workspace & tool caches without changing ownership
for p in "$REPO" "${RUNNER_TEMP:-/__t}" "${RUNNER_TOOL_CACHE:-/__t}"; do
[ -d "$p" ] && setfacl -R -m u:ue4:rwX -m d:u:ue4:rwX "$p" || true
done

# Rust tool caches live under the runner tool cache so they persist
export CARGO_HOME="${RUNNER_TOOL_CACHE:-/__t}/cargo"
export RUSTUP_HOME="${RUNNER_TOOL_CACHE:-/__t}/rustup"
mkdir -p "$CARGO_HOME" "$RUSTUP_HOME"
chown -R ue4:ue4 "$CARGO_HOME" "$RUSTUP_HOME"

# Make sure the UE build script is executable (and parents traversable)
UE_DIR="${UE_ROOT_PATH:-/home/ue4/UnrealEngine}"
chmod a+rx "$UE_DIR" "$UE_DIR/Engine" "$UE_DIR/Engine/Build" "$UE_DIR/Engine/Build/BatchFiles/Linux" || true
chmod a+rx "$UE_DIR/Engine/Build/BatchFiles/Linux/Build.sh" || true

# Run the build & tests as ue4 (who owns the UE tree)
sudo -E -H -u ue4 env \
HOME=/home/ue4 \
XDG_CONFIG_HOME=/home/ue4/.config \
CARGO_HOME="$CARGO_HOME" \
RUSTUP_HOME="$RUSTUP_HOME" \
PATH="$CARGO_HOME/bin:$PATH" \
bash -lc '
set -euxo pipefail
# Install rustup for ue4 if needed (uses the shared caches)
if ! command -v cargo >/dev/null 2>&1; then
curl -sSf https://sh.rustup.rs | sh -s -- -y
fi
rustup show >/dev/null
git config --global --add safe.directory "$GITHUB_WORKSPACE" || true

cd "$GITHUB_WORKSPACE/sdks/unreal"
cargo --version
cargo test
'

cli_docs:
name: Check CLI docs
permissions: read-all
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