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Project Structure
The Unity project main structure is the following:
The only Animator
file here is used to animate the turtles in the ROS2 TFs use example.
The Audio
file here is used from Marker_Detector component as a signal to identify when the system recognizes the calibration pattern (ArUco markers).
Material
files here are used for some objects design.
The only Mesh
file here is used for the turtles design in the ROS2 TFs use example.
This folder should include the binary files generated on the ROS2-for-UWP compilation process (see Pre-requisites & installation).
This folder should also include the OpenCV DLL files that allow HoloLens to detect ArUco patterns.
Prefabs
files here are used for some objects design.
Several Scene
files created to form different scenarios.
Script
files here are used to manage and program every behavior. They are organized in different sub-folders corresponding to the scene in which they are used.
This folder contains Scripts and Scenes sub-folders, in which some basic scripts and scenes were developed to test some of the project functionalities in an unitary way.
Texture files here are images used to apply different textures to some objects. Here is also present a Markers
subfolder containing several ArUco generated images.
Intelligent Robotics - intelligentrobotics.es - @IntellRobotLabs
Intro to ARViz
Installation
Development
- Unity project structure
- Scripts
- Prefabs
- UI - Detector Manager
- UI - Settings Manager
- UI - Rendering Manager
Deployment
Using ARViz