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User Interface settings
dvargasfr edited this page Oct 9, 2019
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4 revisions
The SceneManager
GameObject has attached TopicsVisualizer.cs
script. Checking this file in Unity Inspector, the user can modify some settings to configure the ARViz running behaviour.
- Topic Ball: prefab GameObject that will represent each topic/service in AR user interface (every element of the topic/service wheel).
-
Interaction Zone: prefab GameObject that will represent and manage the user interaction with the topics/services group. It has attached the
TopicsGroupBehaviour.cs
script. - Robot Init Position: the initial position of the robot on the real world is set with these X, Y and Z values. It means, position with respect to the world coordinates origin (where the ArUco marker should be placed).
SceneManager
GameObject is included as prefab, so the user just have to include such a prefab on the scene and the User Interface will work.
Intelligent Robotics - intelligentrobotics.es - @IntellRobotLabs
Intro to ARViz
Installation
Development
- Unity project structure
- Scripts
- Prefabs
- UI - Detector Manager
- UI - Settings Manager
- UI - Rendering Manager
Deployment
Using ARViz